a headshot of me (richard), black and white.

What I Do

I am currently a 3D Developer at Active Theory. We build best-in-class interactive WebGL websites and installations. As a developer, I specialize in technical art, real-time rendering, and blending 3D technologies into our frontend applications. I build tools and workflows for geometry and texture processing, machine learning models, and DOM-based experiences. Our goal is to integrate code and creativity together in delightful, surprising, and purposeful ways.



Who I Am

I am a design and statistics alum from Carnegie Mellon University. After pivoting away from data science and towards the more hands-on world of interaction design, I found the world of computer graphics and technical art to be a natural extension of my interests. Whether it's sewing, soldering, or software, I love tinkering with it all.

Currently, I'm playing ultimate frisbee, dialing in my snickerdoodle technique, and toying around with cameras. Always looking for new tools, new obsessions, and new inspirations. More about me on my resume/CV here.



Reach out!

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